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exam04
- #include <windows.h> #include <gl/gl u.h> #include <gl/glut.h> #include <math.h>-This is based on opengl development in the VS configuration environment can be used after the
exam2-3
- #include <windows.h> #include <gl/gl u.h> #include <gl/glut.h> #include <math.h>-# Include <windows.h># Include <gl/gl.h># Include <gl/glu.h># Include <gl/glut.h># Include <math.h>
Lesson2
- 绘制出一个白色的正方形和一个白色的三角形。-/* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You ve Found This Code Useful, Please Let Me Know. *
11
- 绘制一个小的正方形,用键盘的上下左右键控制其进行相应的运动。-/* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You ve Found This Code Useful, Please Let Me Kn
OpenGL-for-WinCE
- That are libs for OPEN GL use in Windows CE6. It s for use in Visual Studio.
vp9_itrans16_dspr2
- Windows makes the GL funcs all be __stdcall instead of __cdecl :( This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall. Otherwise, a springboard would be needed that hides the calling convention.
GLAUX
- 在VC6.0下能够正常运行,可是在VS2010下却出现编译错误 需要在VS2010安装后的路径C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include\gl 加入这个头文件(It works well under VC6.0, but in VS2010 there is a compile error. You need to add the header file to the path C:\Program Files\Microsoft
glut
- 1.头文件: gl.h, glut.h, glu.h放到E:\Microsoft Visual Studio\VC98\include\GL中,如果没有GL,就自己建一个。 2.静态库文件: Opengl32.lib, glut32.lib, glu32.lib放到E:\Microsoft Visual Studio\VC98\lib中 3.动态链接库: Opengl32.dll, glut32.dll, glu32.dll放到C:\Windows\system中(1. The hea